Empire patch star v1.2 war war
Once again, welcome to the community and happy playing! Last edited by Gr3atsaga ; 26 Jan, pm. Showing 1 - 15 of comments. Thanks a lot! I'm having trouble with the game freezing when I'm about halfway through conquering all the planets. Installation failed. Steam has tried to resolve the issue but so far no luck. Any advice would be appreciated. Originally posted by sparkyboy :. Any idea why mods would have a blank map list for multiplayer campaigns?
Originally posted by Lone-Raven-Knight :. Corcek View Profile View Posts. Has anyone come across a fix for version mismatch between steam user myslef and a friend get version mismatch for FOC. And on EAW get a sync error when we try to play galactic conquest. Originally posted by CoG Rav3r :. Last edited by Gr3atsaga ; 31 Mar, pm. Everytime I attack the planet, an exception comes ups.
Post : 4. Post : 5. Is the indirect fire bombardment combat phase from the beta patches included in this patch? Post : 6. Post : 7. If you mean can you lock the generic data in a scenario, the answer is no, not yet. That's being worked on now. The editor at release allowed you to modify most things, but you'd have to change the generic data to have them stick in your scenarios.
Post : 8. There was an additional change to indirect disruption since 1. Post : 9. Ok thank you for clarifying. Post : It was a significant reduction in indirect disruption and improved results in our testing, but you'll need to try it to see how you like it. Just upgraded to v1. Couldn't find the WitW editor manual as suggested. I upgraded directly from v. Will this cause any problem in the upgrade? Wow - an impressive list of fixes!
Thank you for this. Also Thank u for the Patch!! Probably like it overall, it seems more dynamic than before, and fortifications and terrain seem to have a larger impact on combat and HPE than before. However, the SIG33 guns seem to be nerfed too hard. They're barely doing anything on offense now. The mortar issue was present in the last beta patch too. These results are from about 30 combats in august of ' A typical one is shown below with SiG's outperforming the average in this one.
For computer dummies like me can someone confirm what I am about say in layman's terms My current game is the official patch v. Bottom line the saved game will still play correct I have a ARR going also its turn 4 and I have a lovely huge pocket of Trapped Soviet troops, I really don't want to start from scratch I will settle for some new benefits than all.
How is it for "tougher" combats? I can get that in a combat in August maybe a hasty attack? It's more like the Soviets were steamrolled by a marching army, with artillery batteries doing the long range work before Infantry does the mopping up. It would be interesting to see how it goes for "hold" results, as well.
I quite felt the latest Germany artillery effects underwhelming in general, not just some bits. I am taking some time to compare the German vs Soviet artillery workarounds and numbers - for how I am not the best number-cruncher around! Inclusion of the WitW Editor manual was either forgotten or held back for a next release.
Same results. Are you getting any holds on any deliberate attacks, or only on hasties? Just wondering if deliberate attacks always work still. The thing about artillery in the previous beta patch is it seemed like it made deliberate attacks be pretty much guaranteed successes and usually routs for Germany, due to the effects of the artillery disruption.
I think it is probably good that the Soviet losses are toned down a bit, but hopefully it is not too much overcorrection so that historical losses are regularly achievable for the Axis and not like it was before the ground combat changes, where Soviets were always holding too easily.
In my testing with 1. Of course, it depends on a ton of other things and you can setup an overwhelming Deliberate Attack just as you always could. Looks like arty changes went too far Motorized division with supply and ammo, low CPP points vs Brigade!
Also this is 2nd attack after first one was held vs another motorized division but with a hasty attack A rifle brigade backed by a tank brigade and lots of artillery in the defense. Also one of the few Soviet generals that matches the German general. Even so you caused more losses and destroyed over half of the tank brigade. If the odds were 2 to 1 instead of 1. I really don't see an issue here, but not to say that you shouldn't keep watching many combats.
The happy days of extremely overpowered artillery should be over, but I still think the system is much better than it was in 1. First I copied the binkw Now here comes the part that actually fixed it I think I downloaded 2 unofficial patches. This thread is locked. You can follow the question or vote as helpful, but you cannot reply to this thread. Report abuse. Details required :. Cancel Submit. How satisfied are you with this discussion? Thanks for your feedback, it helps us improve the site.
I dont know what to do How satisfied are you with this reply? Strongly recommend you don't use the gamecopyworld link- it links to a site overflowing with malicious popups and malware and just generally seems veeeery sketchy. I'll try and find an alternate fix for vanilla EAW.
I turn them all down except shaders to middle level. Also,I overwrite my game saves in the same file location. I saved my game data in a new save slot this time.
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