Draft board game rules
Capturing means that your piece jumps over the opponent's piece and stops on an empty field just behind it. You can also capture more than one piece in one move named as multiple capturing or even change the direction of the capture, provided that there is one empty space between the opponent's pieces so that your piece can freely jump on the field between them. Players have often doubts whether the capture in draughts is obligatory.
Amateurs, as well as professionals, agree that capturing in draughts is mandatory. Following international rules, the player should choose a sequence of capturing so that he captures the maximum number of pieces - which means as follows :. In American checkers or English draughts you can choose any sequence of capturing, you have no obligation to capture the maximum number of pieces.
Each player strives to win by capturing all the opponent's pieces. The more kings you have, the easier it is for the player to win. However, you should try not to let the opponent do the same.
And not only capturing of all opponent's pieces can give you a victory - if you can block his pieces in such a way that he won't make any move, you've got your work done : You won! Winning after a long fight with a demanding opponent gives a lot of satisfaction.
But it also requires a lot of concentration, the ability to predict a few moves in advance, planning, and often sacrificing one or even more pieces. More experienced players know that confrontation cannot be avoided - pieces must meet on the board, and the first "meeting" usually happens quickly in the middle of the board. To some extent, the player's success depends on the ability to place the pieces in such positions so as to capture as many pieces of the opponent as possible.
And surprisingly, losing or not any of your own pieces is not the most significant issue- in the end remember that a fight requires victims. It is essential to confront your opponent in such a manner that leads to capturing his pieces. Draughts beginners are often under the illusion that setting the pieces on the left or right side of the board is safer. And unfortunately, they are not right in this case. If a piece is placed at the edge of the board, it controls only one square in front of it.
These two will be discarded after use and so do not count towards the Build Limit. The Smuggler also has a Padlock, the player uses the Tinner to unlock it for free. Finally the player discards the Tinner and Smuggler. When all players are done with their Build Phase, check if any players have no Food in their Village. Finally the player with the First Player Card passes it to the player on their left, and the Build Phase is over.
Start the next Draft Phase, unless a Market Phase is triggered. In the First Market Phase all players earn as much Gold as printed on the cards in their Village, plus as much as the coins placed on them. Do not pick up the coins placed on the cards, as they will be scored again in the Second Market Phase.
Only the top card of each Production Chain is included, Gold Symbols covered by other cards do not earn any Gold. When all players are done earning their Gold, the First Market Phase is over.
The first two stacks have been emptied, meaning there will be a Market Phase at the end of this round. The Market Card has been turned to the side to remind players not to place cards on it.
It's the player's turn in the Market Phase. All they have to do is add up the numbers on the visible Gold symbols in their Village, plus the coins on the villagers. They earn a total of 23 Gold. They take 23 Gold from the Bank and add it to their Supply. Note that the coins on the villagers are not removed, as they will be scored again in the Second Market Phase. In this final scoring phase, coins placed on villagers can be scored by simply moving them to each player's Supply.
But make sure to score the Silver Symbols before moving the coins as it can impact the scoring of cards like the Agent. Some cards have Silver Symbols A on them and a description of a conditional amount of Gold to be earned. The rules for each of these villagers are written on the cards.
Only your own villagers are taken into account when scoring these. A Grocer for example only scores Food Symbols in your own Village. The reason these have Silver instead of Gold Symbols is because some card effects only affect Gold and not Silver. The Suit Symbols and Padlocks on top of the cards are always included for scoring purposes though, even when not on the top cards of Production Chains.
Some Special and Silver scoring villagers also specify that they earn as much as the printed Gold value, this is to tell you not to include any coins placed on the villagers when you calculate it. For example a Wood Carver used to score a Cartwright will not score more than 9 Gold, even though the Cartwright can have up to an additional 4 Gold in coins placed on it.
After the Second Market Phase has been resolved, the game is over. The winner is the player with the most Gold in their Supply. If two or more players are tied for the win the player with the fewest villagers in their Village is the winner. Online draughts is also available in a format that means you can play virtually against players all over the world. Here's what you need to get started for a game of draughts assuming you're not playing online of course, in which case you just need a desktop or mobile device connected to the Internet :.
A draughts board of eight squares by eight squares in size. The squares will alternate in color, with a contrast between light and dark. The simplest form of board could be made from cardboard, while there are luxury tables you buy that are made of solid marble.
A set of draughts pieces. You'll need 12 for each player, one set in a light color, the other in a dark color. Again, you'll find a huge array of choice to suit every budget here. To conquer an opponent's piece you jump over it in a diagonal direction. Online draughts is also available in a format that means you can play virtually against players all over the world. Here's what you need to get started for a game of draughts assuming you're not playing online of course, in which case you just need a desktop or mobile device connected to the Internet :.
A draughts board of eight squares by eight squares in size. The squares will alternate in color, with a contrast between light and dark. The simplest form of board could be made from cardboard, while there are luxury tables you buy that are made of solid marble. A set of draughts pieces. You'll need 12 for each player, one set in a light color, the other in a dark color.
Again, you'll find a huge array of choice to suit every budget here. To conquer an opponent's piece you jump over it in a diagonal direction.
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