Sims 2 walkthough




















Run over to Isabella Monty and socialize with her. Fulfill her dream of redesigning Cliffside Retreat and making delicious meals. Switch to her and complete her gold wants!

Switch control over Isabella and complete all of her Gold wants. Unlocks HMS Amore. Use the bookshelf to study in one of the bedrooms or cook several meals to gain a Cooking skill point. Isabella already has 7 points so it may take some time. Head to the fridge and select 'Get Ingredients'. From this menu the recipe book can be selected.

Open it to view the sandwich recipe. Run over to Patrizio Monty and socialize with him. Head to the fridge and select 'Get Group Meal Ingredients'. Make any recipe or something creative.

Check the menu to see the skill and friend requirements. This place doesn't own a wardrobe. Purchase any wardrobe in the Buy Catalog under the Miscellaneous tab.

Then, select 'Change Clothes'. Enter and exit the Create-A-Sim is all that's needed. Help Betty marry Nelson Longfellow. She might be able to give directions to an old abandoned movie lot Switch over to Betty and complete all of her Gold wants. Unlocks Sunset Canyon.

This place doesn't own a mirror. Purchase a mirror in the Buy Catalog under the Skill tab. Then, select 'Practice Speech' or 'Practice Kissing'. Run over to Nelson Longfellow and socialize with them. This place doesn't own an object that increases the Body skill. The way to a man's heart is through his stomach. Try carrot, lime and passionfruit for ingredients! Run over to Nelson and socialize with him once again. Bring relationship points up to 75 or higher using romantic interactions to become lovers, then use the 'Make Out' interaction.

Socialize with anyone Hector can find. Once purchased, select 'Play'. Head over to one of the Vibromatic Heart Beds in the back bedrooms and have Hector relax in it. Use 'Call Over Then, select 'WooHoo'. Socialize with anyone Hector hasn't been romantic with yet.

Repeat this a third time. Head to one of the Love Tubs on the front deck. Relax in it then use 'Ask To Join Head over to one of the Vibromatic Heart Beds in the back bedrooms once again and have Hector relax in it. Repeat this with a third Sim. Go up to the Metal Detector that was just purchased and select 'Grab Detector'. Walk around with it and pay attention to the colored ring. Blue means nothing is there, but white means something is found.

Select 'More To blend in with the locals in some locations a Sim needs to dress up a little. Buy a costume trunk and get in character! This place doesn't own a fridge, or a source of food, or anything much at all Purchase any fridge in the Buy Catalog under the Appliances tab.

Then, grab some ingredients. This can be given to Red S. He wants to ressurect his long lost silver screen idol. Helping him could lead you to Tranquility Falls. Switch over to Red S and complete all of his Gold wants. Unlocks Tranquility Falls. This place doesn't own a phone. Purchase a phone in the Buy Catalog under the Electronics tab. Then, choose 'Therapist' under services.

This place doesn't own a guitar. Purchase the "Does it Rock! Then, select 'Play'. This place doesn't own an easel. Purchase the Independent Expressions, Inc. Easel in the Buy Catalog under the Skill tab. Then, select 'Paint'. Run over to Helga and socialize with her.

Bring the relationship up to at least 75 points by doing romantic interactions to become lovers. Socialize with Helga and select 'Make Out' with her. If the relationship status was lowered to crush, then choose 'Smooch'.

This place doesn't own a bed. The more you eat, the more frequent you will need to use the toilet. If you do not go to the toilet in time, your sims will wet themselves. If not, swarms of flies will surround your Sim and other Sims will avoid him or her as they will stink! Head down straight to the refrigerator to cook a meal.

There is a new addition to cooking your meals. You are able to select the ingredients for each meal. More details will be discussed later. Green indicates that your Sim is full. Either sleep on a bed or for quick naps, buy a couch and select power nap! Poor thing! Toilets and the kitchen constantly gets dirty. Clean the toilet bowls, bathtubs, any puddles of water and clear all used plates or they will give out a repulsive smell marked by some green odour. Also take out the trash once the wastebasket is full.

If you are too lazy, call the maid. Instead of completing goals in the other games, you will be needed to fulfil your Sims' aspirations.

Aspirations are basically the hopes and wishes of the Sims. Different Sims will have different aspirations depending on what aspiration you select when creating your Sim. Aspirations will or may change on a daily basis when you Sim wakes up from sleep or a nap.

The most important aspiration to fulfil is the gold aspiration. It will lead you further into the game and unlock new locations. The most important aspirations are the gold ones. Once you have a cumulative aspiration points of 27, points, you don't exactly have to bother about the others because once you have 27, points, you will have unlocked all the 50 items.

All other aspirations are optional! Besides aspirations, your Sim also has fears. Be sure to avoid fears. To know what are the aspirations and fear: Press the right button. You will see a scale. Press on square button and the details will be shown.

The more aspirations you fulfil, the higher the scale will be. Initially it will be in green but if most aspirations are fulfilled it will turn silver and gold. However, if you have fulfilled more fears than aspirations, the scale will turn red. Death can occur if there is a fire or if the Sim is poisoned by food! Don't worry. Your Sim will turn into a ghost and it can spook or haunt people.

You are still able to control it's actions except that it cannot go to work and can pass through walls. Don't need to eat too! To become alive, visit the grim reaper he will hang around once death occurs Your Sim will become human again!!! To be abducted by Alien.

Buy the Truth Telescope and spend some time using it! Somehow something will grab your Sim from above and you will get a prompt that your Sim is at a journey in the sky. Dont worry, your Sim will be back shortly.

I remember my Sim rushing to the toilet and vomitted after she came back from her so called adventure! Quickly call the Firefighter to put out the fire. If you are late, the item will be burned down. After successive completion of all Gold wants, you will get the Platinum want which will unlock the next location.

The other wants in the green box are optional. Also avoid those in the red box. The newspaper will only display 3 job selections while the computer can display about 5 job selections. Different careers will require different skills. You will be fired if you miss work two days in a row. If that happens, you will be demoted back to level one of that job.

To avoid being fired simply change jobs before you receive the call that you are fired. Press on Start button and select buy catalog. Press R1 till you see Skill Objects. Scroll to each object and details regarding the price and the skills it will improve will be given. Cooking - gain points by cooking or study cooking by reading a book Mechanical - buy the work bench or study mechanical by reading a book Charisma - basically buy a mirror or write a Blog Body - there is an weight-lifting bench or a punch bag Logic - Play chess or view a telescope or program game in PC Creative - Paint, play the piano or guitar, buy bonsai plant and prune it Cleaning - Perform cleaning tasks or study cleaning by reading a book Basically just refer to the items in the Skill Objects and select one that will improve the required skill.

The list above are just suggestions. The skills listed below the career type are those needed to get a promotion to the next level. Career: Business 1. In order to socialise, simply select the Sim you wish to interact with and pick a social move. You can also get married, cuddle in bed and woo hoo! You need 40 relationship points to be friends. The colour of the background can be a good indicator.

If it is red that means they are in love. Tip: The fastest way to be friends. For a start use the talk option repeatedly until about 10 relationship points. Then start using other socials like, tell a joke, compliment, impress, sock pupptets I realise most female Sims like this but not all male Sims like this esp Noel and Torin.

If you have high creative skill about 6 and above use draw potrait. It will give you much added relationship points. Once you have reached 40 points, use tickle but be warned some don't like this like Jonas, use charm or hit on.

Or you may want to select back crack, tell tale or confide. I have problems confiding to Jonas as he would announce to everyone what I just told him!

Good Luck Be sure to maintain your relationship with them by either calling them, invite them over to hang out with them or even chat on the computer. By throwing a party is a sure way to get many Sims over. Relationship points will decrease as time passes by.

So maintain your friendship! These Sims are those you can control. So you need to complete all their gold wants. When you go to a refrigerator, the ingredient list will appear. They are divided into sections.

Harvested Seafood, Harvested Fruits. Harvested Vegetables. To harvest seafood, buy the aquarium. To harvest fruits, buy frood tree. To harvest vegetable, buy garden hutch. All the 3 items are found in Miscellaneous list in Buy Catalog.

To harvest food, click on the plant and select harvest! Note: The gardener does not harvest food. You can also decide on which method you wish to prepare your meal. That will also depend on what kitchen appliances you have. A point to note is the more expensive the refrigerator the more items available. After preparing the food, you may wish to look at it first before eating. It will tell you whether the food is tasty and well prepared or whether it will result in a repulsive effect such that emptying of the bowels is needed, or an aphrodesiac reaction will occur, skill boosting effect or enery boost effect.

Ingredient lists will be added later. Also you may want to check on the recipes you have unlocked by pressing circle button. Refer to tips section on how to unlock recipes. Therefore, romantic socials will be enabled for you to use. Black hearts mean that when you interact with someone, you will be in enemy mode.

You are most likely to offend that person and reduce the relationship points. Rain drops mean that the food will heavily deplete your bladder. Rush to the toilet! Green stuff coming from the food means you have just created a repulsive meal which can have a nauseous effect like instant vomitting.

It's an easy way to get a fast promotion as in get the stars before leaving in the carpool. Refrigerator Items Note: The more expensive refrigerators provide a wider variety of food! There are various lists of items to be bought and arranged in a self-explanatory manner. Skill items are under the Skill items list duh!

To build walls, tiles and doors. Press start button, R1 until Build Catalog which is next to buy option. Again select what is needed. To remove or sell: Under the Buy Catalog, press square button to enter grab mode. Select the item to sell by X button.

Then press the square button. For more details press on the select button if you are not sure. To remove walls, go to Build Catalog. Under wall section press square to remove walls. Again select by pressing X button and followed by square button. Plz note that for items that have been used, when you sell, the price depreciates. If you sell those that have not been used within the day you bought it, you will not lose any money. Also, public property cannot be sold but it can be deleted from the game.

The Fire Safety Code still applies. If you exceed the limit, your house will be fire prone. Things will simply catch fire even the newspaper! When a fire breaks out, you are unable to enter the buy catalog.

Simply roll the dice or whatever there to get the family tree of the Sim and then your Sim will appear.

I'm not sure how many tries you get but don't worry too much about it as you are able to tweak and change the physical appearance as you wish to later on. Generate a sim. You can change the material colour, design, sleeves and style for some fashion items. All fashion is unlocked once you build a relationship with the 39 NPC Sims to each AND reach Career Level 10 in each of the 10 careers 39 pieces at career levels 2,3,5,7,9,10 Only Sims that you can control are the ones you can help.

To avoid paying bills, simply collect the bills from the mailbox and drop it down. Press Select button and go to Buy Catalog. Press Square button to enter Grab Mode. Select the bill and press square to remove it. You need not pay the bill now! To get a fast promotion, create food with Stars effect. Note: But you need to have enough friends and good mood for the promotion!

In the garden, there is a trampoline. Use it. Get to know them. Use talk social. Throw it out there. Left or Right till the buy catalog. This platinum want will unlock the next location. Take the taxi to new location. Get a newspaper and select find job.

Be sure to go to work. For the respective working hours and income earned, please refer to my career guide. Check out which skills are needed for promotion in the career you have chosen. Buy the required skill object and work on the skills. A tip, try not to become arch enemies with him. Once you have hit relationship points, and fulfilled the aspiration, stop the harrassment and build up more points with him. It is better to have friends than enemies. An easy way to regain friendship is to use the Apologise social.

It is near the Surfing Simulator. Work on the skill till level 3. Select Surf option. To do a fast one, simply add accessories or change belts. Okay, please take note that this game called foosball is not the one on the chess set. That game is called football. What you need to do is to buy a foosball table in your Buy Catalog under miscellaneous.

Place the game in your house and call over Torin to play. Beat him to it. It wont be long Optional Aspirations: Get a promotion. Repair item.

Get a maid. Build a room. It's difficult to fail with timid interactions like Kiss: Peck, or Hug: Romantic, but you'll need to have a Daily score of at least 65 if you wish to succeed with things like Kiss: Tender or Flirt: Hit On. The Mood of your target is of primary importance in these kinds of interactions, so it's best if you save the riskiest interactions until you've fed the Sim and allowed him or her to take a trip to the bathroom, if they seem to desire one.

Unfortunately, you can't tell what the Mood of a visitor to your household will be at any given time, so you might want to use a simple interaction like Kiss: Peck to gauge their receptiveness to romance. If they reject your relatively safe interaction, you won't have much of a chance to get a riskier interaction through.

Woohoos When you've managed to get your hooks deep into another Sim, you can attempt to perform The Act with your lover. A Woohoo is the Sim terminology for, uh, tender loving care.

You'll need to have a bed or a hot tub in order to Woohoo, and your Sims will need a bit of privacy as well. If you're of an exhibitionist bent, you can head out to a Community Lot and try to lure another Sim into a dressing booth with you for some public Woohooing. Yeah, baby! Relaxing on a bed is the precursor to any good babymaking session. In order to Woohoo, you'll need to maneuver your Sim into the hot tub, or have her Relax on a bed. After you're in position, find your love target and select Ask To Join from the radial menu.

When they've arrived, you can select Woohoo from the radial menu on the bed, or go from Cuddling to Woohoo in a hot tub. Woohooing isn't easy, though; in most cases, you'll have to have a Lifetime relationship score of at least 65, and the other Sim will have to be in a good mood. Otherwise, if you're up to a Daily relationship of 90 or so, you should be able to get a Woohoo off regardless of any other factors.

In addition to Woohooing, you can also select Try For Baby from the menu. This has the same chances of succeeding as a Woohoo, but will increase the likelihood that a baby will result from your congress. This is obviously only available for heterosexual couples; same-sex couples that want a baby will have to save up a few thousand Simoleans and call for an adoption.

If you manage to pull off a Woohoo, you should be forewarned that any other Sims within eyesight will have strong reactions to the act, especially if they have a crush or are in love with either of the Sims doing the deed.

If this is the case, you can expect some slap-fests to occur after you both get out of bed or the hot tub, with some concurrently bad memories for everyone involved.

In point of fact, your various loves can find out about your indiscretions even if they don't witness it directly; Sims who do witness a Woohoo are often liable to Gossip about it to other Sims, especially if they're Grouchy. If your significant others hear about a Woohoo through the proverbial grapevine, they'll react just as strongly to the news as if they had seen it first-hand. Your best bet is to do your best to ensure that no other Sims are able to watch you while you Woohoo; if you have to, enter the Build mode and move any doorways leading to the bed or hot tub to another area of the house.

Proposals There are a number of different proposals in Sims 2, from the relatively innocuous, to the expressions of utmost commitment. If you have a Proposal available between yourself and other Sim, the option will appear on the radial menu; if it isn't there, then you'll need to work on your Daily and Lifetime scores a bit more before you can try for one, and be sure that the target Sim is in a good Mood! Again, note that having a Nice score of 10 will make many of these almost automatic if you have the required Lifetime relationship score.

This is a Want for many young Sims, regardless of their Aspirations. Although Romantic Sims may have it as a Fear, instead. It can be difficult to pull off, though, unless your target's Mood is above three-quarters full or your Sim is extremely Nice. The first important adult proposal is Move In. Be aware that, if this proposal works, the target Sim will join the household of the proposing Sim.

This can make for some crowded homes, especially if no one moves out at the same time. If you're ready for the commitment, though, be sure that your Lifetime is above 60 and that your Daily score is above 70 before you try for this. Anyone can attempt to propose an Engagement to someone they're in love with; it doesn't have to go from male to female. The next rung up the ladder is an Engagement. This doesn't have too many gameplay effects; the two Sims will act much like any other pair of lovers.

If you want to try to get engaged, you'll want to have both your Lifetime and Daily scores above If you do get engaged, though, you can try to achieve the ne plus ultra of Sims interactions: a Marriage. Sims of the same sex will have to settle for a Joining; no doubt there are enterprising modders working on a Civil Union patch as we type this. Marriage requires a Lifetime score of at least 75, making this the culmination of a long sequence of socializations; most Sims will in fact require a Lifetime and Daily score of more than A successful Marriage comes with all the baggage of a Move In, but you do gain a bit of cash, which can be helpful, especially if the Sim you're marrying is especially wealthy.

Parties Parties return to The Sims 2 with a few new twists. Now, instead of just attempting to entertain all of your guests, you'll have to ensure that they have a fun time socializing with each other in order to obtain a good party score. That's right, parties are now ranked based on their success!

In order to throw a party, you'll have to use the phone to initiate one. You'll be able to invite a few Sims over; the higher your relationship score with a Sim, the more likely they are to appear. As the guests arrive, you'll need to start working on their Moods. All Sims will appear on your lot with a low Hunger score, so the absolute first thing you need to worry about is making some Food. If you have a household Sim with a high Cooking skill, get him or her to start Serving the best dish that they can make well, preferably two or three batches if you have room for all of the plates and enough seating to ensure that everyone can eat comfortably.

If needed, you can buy extra countertops, chairs, or dining tables explicitly for the party, then sell them back afterwards. You won't lose any depreciation money if you sell them the same day you buy them. If you can, get this started before you call to start the party. Most food will last for six hours, while a party will only last five, so you don't have to worry about spoilage.

After they stuff their faces, your guests will probably want to move on to their Bladder. Since you'll have as many as eight people at a party, depending on your computer's specs, you'll definitely need to have at least two easily-accessible bathrooms near the kitchen; you don't want your guests walking all over the house in order to find a toilet.

Again, small bathrooms are easily constructed for party purposes, then sold again afterwards, if they're unnecessary for the day-to-day needs of the household. All you need is a 2x1 slot with a toilet! Just make sure that you have a couple of sinks around for your guests to wash up with. After these rudimentary Needs are taken care of, it'll be time to move on to the core of a party: Fun and Socializing.

You'll have noticed by this time the large Party window in the upper-right corner of the screen; this will indicate how much longer the party will last and how successful it is at the moment you check.

This score is based by taking the amount of Daily relationship points that each guest or household member has gained, adding all of them up, and then dividing them by the number of people on the lot. So, in order for a party to succeed, you'll need to ensure that everyone on the lot is partaking in positive socialization!

The former is easily taken care of with decent seating; the second can only be helped with servings of Coffee or Espresso. You can socialize by talking while you drink or eat, so be sure to get some nice, comfy chairs for this purpose. One of the easiest way to do this is to have all of the Sims under your control move towards a Stereo and start dancing, then Calling Over all of your guests, one by one.

Dancing with Sims gives you a good amount of relationship points, while also providing Fun, which should encourage your Sims to keep dancing even longer. Not all Sims will enjoy dancing, though, so you'll also want to have a nice television turned on, or perhaps a game machine, so that the Lazier Sims can do something that they enjoy as well. If you notice your guests wandering off in search of their own Fun, be sure to have one of your household Sims tag along and join them in whatever they do; it doesn't matter if your guests are in a great mood, if they're not socializing with anyone!

Note that your guests cannot turn on stereos or televisions; if they want to watch TV, you'll have to turn one on for them ahead of time. Drama is memorable, but it makes for low party scores unless you can make good on your losses by cultivating a lot of relationship points.

Besides gaining a lot of relationship points, you should also be sure not to let your Sims lose massive amounts of them. This most often occurs when Sims witness one of their lovers getting romantically involved with someone else, so you'll have to be careful that this doesn't occur.

Dancing is a fairly safe activity that doesn't involve any jealousy penalties, but you'll have to be careful that your Sims don't attempt any autonomous actions that might spark a fight. While lover's spats might make for memorable parties, they won't be very successful in most cases. On the other extreme, you'll need to prevent Sims with mutual Daily Relationships of from socializing too much; they might be successful with every interaction, but this won't help your party score at all.

At the end of the five-hour party, you'll receive a ranking. This doesn't have any effect on anything, unless your Sim had a Want or Fear based on it. Family Sims often want their children to have good parties, while Popular Sims want to throw highly successful parties for their own selfish reasons.

Birthday Parties If your Sim is about to make an age transition, you can throw a birthday party. For most purposes, these are identical to normal parties, save for the fact that your guests will be expecting the Sim to become an adult, or elder, or what have you before the party ends.

The best way to do this is to obtain a birthday cake and have the Sim perform the "Blow Out Candles" interaction around the three and a half hour mark of the party. They'll automatically make the transition to the next stage of life, and everyone will get to have cake!

The cutscene that appears for age transitions during a birthday party are also different than those when you make the transition without throwing a party.

Wedding Parties Wedding parties, like birthday parties, are essentially normal parties, save for the fact that two people are expected to be wed by the end of the event. If the wedding doesn't occur, or if the wedding proposal is rejected, the party will be a distinctive stinker in the memories of everyone involved. All of the guests will appear in their formal wear, though, which is a nice touch. When you're ready to tie the knot, you can get your couple together and engage in a Proposal: Marriage, or interact with a Wedding Arch.

The Wedding Arch will let you obtain a unique cinematic for the marriage, and will show the other guests at the party looking on from any nearby chairs, if available. If your Sims get married during a wedding party, they'll also get to go off on a honeymoon, which will take them off the lot for a few hours, and return them with a nice little increase in their Mood scores. If you have two elder members of a household that were both married when they were adults, you can also throw an Anniversary party, if you wish.

This is essentially a normal party, save that everyone will show up in their formalwear. There are six ages that your Sims will progress through now, each with its own unique demands, tasks, and social interactions. When your Sim is almost ready to make the transition to a new age, you'll get a small pop-up window letting you know that the change is imminent.

This will show up two days before the natural transition day, but when it does appear, you'll be able to make the transition at any time via the "Grow Up" self-interaction, or by blowing out the candles on a birthday cake. In most cases, you'll want to save this transition until the final day, as transitioning early will simply shorten your lifespan. Babies and toddlers, though, being awkward to take care of, should be transitioned as quickly as possible until they become more autonomous children.

If you haven't made the transition by 7 p. Baby Babies are only babies for three days, but you'll be able to make them transition on the second day of their little existences by having a grownup interact with a birthday cake on their behalf.

Babies are difficult to take care of, since they sleep at odd hours and require constant care. You'll have to feed them by getting bottles from the fridge, change their diapers when they mess themselves, play with them to increase their social, and ensure that they get a couple of long naps each day.

On the plus side, they're unkillable! They can't die from fire or fly attack or hunger. Superbabies though they may be, if you neglect your baby reduce its Social or Hunger needs all the way to zero , a social worker will come along and take away all of your kids.

Toddlers Toddlers need almost as much attention as babies, if they're going to learn their vital skills.

Toddlers exist in this state for up to four days, during which you'll have some important Wants related to their training. If you can teach them potty-training, you won't have to deal with diapers anymore; you can also teach them to walk and talk if you wish for them to be a bit more autonomous.

Since they only stay toddlers for four days, however, you'll be hard-pressed to train them in all three of their vital skills without the HomoGenius Smart Milk Aspiration reward item. If you don't manage to get all of their training done, don't worry; this has no impact on their future lives. Children that weren't potty-trained aren't going to wet the bed, for instance. However, completing these Wants will let them make the age transition with a good Aspiration score, which will make for a positive memory.

Children When your toddlers become children, they suddenly become much easier to deal with. For one thing, they'll actually sleep in one long block of time, like the older members of your family, instead of two chunks. They'll also start going to school, which will take them out of the house for a goodly amount of time each day. One of the primary tasks of children should be learning how to study; once this is done, they'll be able to do their homework much more quickly, which will let them improve their grades at school and hopefully get into private school that much more easily.

You'll also start needing to gain friends for Want-related purposes, so start socializing; if you make friends at this stage of life, you'll have an easier time meeting your friends requirements for your career tracks during the teen and adult years.

Children remain children for eight days. Children are also the first group of Sims that can die, albeit only from fire, disease, or drowning. Teenagers The transition from teenager to adult is one of the most important in the game. Be sure to give your kin a proper send-off. When a Sim becomes a teenager, his adult life can be truly said to have begun. You won't be able to perform the truly adult interactions, like the Woohoo, but you will be able to start dating and exploring the world of romance.

And they'll almost all want to! They also start becoming more able to accept responsibility, which will let them train and teach toddlers and children in the household, and will enable them to take on a part-time job, if they wish. Your Sims will remain teens for 15 days, which should give you plenty of time to develop more friendships and get to level three in a career track.

Adults Achieving adulthood unlocks the most advanced interactions for your character; you're now free to pursue Woohoos, Engagements, Marriage, and so on. In addition, you'll leave school behind and start concentrating on a real career, if you so desire.

You remain an adult for 29 days. It's important to note that having a good Aspiration score when you make the transition to elder status will increase your lifetime. If you can make it all the way to platinum when you become an elder, you'll live ten days longer than you normally would! Elder In the twilight years of life, your Sim will be able to retire, if you wish. You can do this by calling work and announcing your intention to live the leisurely lifestyle; you'll thereafter gain a daily pension of one-half of your former weekly pay.

The important thing to note here is that you won't know precisely how many days of life you have left; the meter that formerly noted how many days remained until your next transition will now only read out how many days your character has lived.

Death from old age can thus occur at any time, without your knowledge! Since the inheritance for your survivors depends on your Aspiration score at the instant of death, do your best to keep achieving your Wants.

Careers One of the most important aspects of your Sim's life will be her career. Not every Sim needs to find gainful employment, but if your household is devoid of breadwinners, you'll quickly find yourself getting behind on your bills and having to fend off the Repo Man. You'll need some source of income to keep your family afloat, and a good job is the most reliable and efficient method of money. Finding Gainful Employment. There are two ways to get a job: through the newspaper, which is periodically delivered to your front door, and via a computer.

The job listings in the newspaper are very limited; you'll only be offered three job listings per browse, all of which are level one. The computer listings are much more comprehensive, and better in quality to boot; you'll get five listings per browse, and you'll be able to enter a career track above level one if you happen to fit the skill and friend requirements for that track.

You won't necessarily go straight to the job level that you're most qualified for--you may start a couple of levels lower--but you should have an easier time reaching the level at which you can best fulfill the Peter Principle. If you don't have a computer, you should definitely get one before you attempt to find a job. If you're tight on cash, you can buy a computer, have your Sim use it to find a career, then sell it back before the day is over for the full resale value.

Just make up something about the RAM not being defragged, and you won't incur any financial penalty from the transaction. Getting Promoted Just having a job isn't the difficult part; your real goal in a career is to gain promotions and ascend to ever more lucrative positions.

In order to do so, you'll need to steadily increase your skills. Each career will have three primary skills that you'll need to work on, with most careers requiring at least one skill to be maximized if you wish to reach the highest level on the job track. You can find more on skills and how to increase them in the chapter appropriately entitled "Skills. In addition to skills, though, your Sim will need to be thoroughly networked, which means that you'll need to have plenty of friends available to you.

Luckily, the game is fairly lenient in this regard, in that both friends and best friends count towards your total, and that both the friends of your Sim, and the friends of anyone else in the household count towards your career count. So if your Sim has three friends, and your housemate has four, you'll be able to proceed in your career track up to whichever level requires seven friends. Assuming you meet the skill requirements, of course.

Your friends also show up on your career tab; the number of friends you currently have is located next to a smilie, while the number of friends required for your next promotion is beneath that In blue.

You'll also need to ensure that your Sim is in a good enough mood to do well at work. You'll notice another meter on the career tab; this gives you a bit of visual feedback as to how well your Sim is performing on the job. You want this to be towards the upper end of the spectrum, if possible; as this gets below the halfway mark, you stand a chance of being demoted.

You can improve your job performance by simply showing up for work in a good mood, so be sure to satisfy your Sim's most dire Needs when you get the notification that the carpool or other transportation will be shortly showing up. Your Sim's ride will show up for work an hour before the beginning of the shift, and you'll receive the notification an hour before that, so you'll have around an hour and 45 minutes to work on any of your pressing Needs to ensure that your Mood rating is high.

Grab some quick chow, go to the bathroom and take a shower, hit the couch for a power nap, or whatever; the point is to go to work in the best Mood possible.

The higher your Mood, the more your job performance meter will increase for the day. If you meet the skill, friends, and job performance requirements for the next level of your career, you should gain a promotion when you arrive home from work. This isn't automatically so, though; it can sometimes take a day or three to earn a promotion, so just keep going to work in a good mood until you nab it.

Workplace Troubles Of course, not everything is always rosy in the working world. If your Sim performs poorly, he or she risks getting demoted or even fired from the job. This is mainly a concern if you consistenly fail to show up for work see Attendance below or go to work in a foul mood often enough to lower your job performance below the halfway mark.

Demotions are relatively easy to deal with. If your job performance drops low enough to cause a demotion, all you need to do is work hard on your Mood before you go to work the next day to gain the level right back. Since you should already have the friends and skills required to gain the level as you already obtained before , you should get another new promotion along with the cash bonus that comes along with it.

From there, you can proceed as you were doing before. If you're unable to quickly stabilize your Mood, though, you face the risk of further demotions. If your job performance meter drops all the way to the bottom, or if you miss two days in a row without calling in sick, you'll get fired.

Being fired is much worse than getting demoted, as you won't be able to regain your previous level in the job very quickly. You'll have to search back through the job listings until you find a job in the same track as the one you were fired from; unfortunately, this will almost always be at least two job levels below your level when you were fired, and could be even lower if you haven't maintained all of the friends required to get to the level you were at previously.

It's fairly difficult to get fired unless you're actually trying to do so, however, so you shouldn't have to worry overmuch about this turn of events.

Attendance Every job track will have different hours and days of attendance. In general, the lower levels of each track will require your Sim to work longer hours, which is motivation enough to get a few promotions under your belt; you'll also probably find that your Sim will get an extra day or two off of work each work week. Note that you don't always have to attend work, though. There are a bunch of different ways to miss work, some more penalizing than others. Just be sure you're at the curb before work starts, or you'll miss a day.

Absent: If you just don't show up for work, your job performance rating will decrease, and you won't be paid for the day's work.

If you absent yourself from your job twice in a row, you'll get fired. Vacation: Your Sim accrues vacation at a rate of. When you have a vacation day saved up, you can feel free to ignore your carpool and take a day off. You won't lose job performance for this missed day, but you will get paid. Calling In Sick: You can call in sick if you wish to take a day off without having to expend a vacation day. Taking a sick day won't reduce your job performance level, but you won't get paid for the day.

If your Sim is truly sick, this sick call will always be accepted by the company. If you aren't sick, then you'll need to have a very high job performance rating for your excuse to be believed.

You can attempt to call in sick up to an hour after you miss your carpool. Maternity Leave: If your female Sim gets pregnant or your adult male Sim gets abducted by aliens , then you'll automatically get paid days off until the child arrives. After the baby is born, you'll receive extra paid vacation days which should help you train your toddler to walk and talk.

If you wish, you can save the vacation days for later, but be sure that the baby is well taken care of, or it might be taken by Child Services. Career Rewards In addition to the Aspiration rewards, Sims 2 also lets your Sims unlock career rewards upon reaching a certain level of a career track.

These are usually unlocked between levels four and six of a career, and are Skill-building items. You can buy any number of Skill-building items from the Buy menu, obviously, but the career rewards are going to let you raise your Skills a tad bit faster than anything you can buy, and are free to boot. Some of these items also have other Need bonuses; click on them in the career reward segment of your menu to give them a thorough looking-at.

You can find their information there even if you haven't unlocked them yet. Although adults are always going to have the highest-paying jobs, since they can devote more time to their occupations, your kids can also get jobs now, if they're teenagers. These junior members of your household can work part-time after school, if they wish; the hours for these jobs aren't as demanding as adult jobs, and the pay is commensurately smaller, but you can use these skills to fulfill Fortune Wants, make a small amount of cash, or get a headstart on the skills needed for an adult career.

If you have an unemployed elder member of your family, they, too, can take one of these part-time jobs if they wish to re-enter the work force. If an adult with a job becomes an elder, he or she will continue on with their same vocation unless they choose to retire; they don't automatically get knocked down to a part-time job.

If you manage to get a teen Sim up to level three of his or her career, they'll shift over to the adult version of that career at level two when they reach adulthood. Career Requirements. Athletic Pros Highest-paying career at level 10! Very consistent schedule. Cons Low pay at lower levels. Title Friends Logic Crea. Body Cook. Hours Salary Waterperson 0 0 0 0 0 0 0 0 3p-6p 97 Locker Room Attendant 1 0 0 1 0 1 0 0 3p-6p Team Mascot 0 0 0 2 1 2 0 0 3p-6p Business Pros Excellent pay at higher levels.

You only need one friend for most of your promotions; this is useful if you're in a small household. Cons Fewer days off than most classes, and the hours are longer on average. Hours Days Off Salary Mailroom Technician 0 0 0 0 0 0 0 0 9a-3p 2 Executive Assistant 0 0 0 0 1 0 0 0 9a-4p 2 Field Sales Rep 0 0 0 0 2 0 0 0 9a-4p 2 Junior Executive 1 0 1 0 2 0 0 0 9a-4p 2 Executive 1 2 1 0 4 0 0 0 8a-3p 2 Senior Manager 2 3 3 0 4 0 0 0 8a-3p 2 Vice President 1 4 3 0 5 0 0 0 8a-4p 2 President 1 6 4 0 5 0 0 0 8a-4p 3 1, CEO 1 7 6 0 6 0 0 0 9a-4p 3 1, Business Tycoon 1 9 7 0 8 0 0 0 10a-4p 3 2, Hours Salary Gofer 0 0 0 0 0 0 0 0 3p-6p 52 Mailroom Technician 1 1 0 0 0 0 0 0 3p-6p 76 Executive Assistant 1 1 1 0 1 0 0 0 3p-7p Criminal Pros You generally get the neatest outfits.

Cons Very inconsistent hours from level to level. Hours Days Off Salary Pickpocket 0 0 0 0 0 0 0 0 11a-5p 2 Bagman 0 0 0 0 0 0 0 0 5p-1a 2 Bookie 0 0 1 0 0 0 0 0 11a-6p 2 Con Artist 1 0 3 0 0 0 0 0 9a-3p 2 Getaway Driver 2 0 4 2 0 1 0 0 10p-6a 2 Bank Robber 3 0 5 4 0 2 0 0 3pp 2 Cat Burgler 3 0 7 4 0 5 0 0 9p-3a 2 Counterfeiter 4 0 7 7 0 6 0 0 9a-3p 3 1, Smuggler 5 0 9 7 0 7 0 0 2a-8a 3 1, Criminal Mastermind 7 0 10 10 0 8 0 0 5pp 3 1, Hours Salary Street Hawker 0 0 0 0 0 0 0 0 3p-6p 50 Numbers Runner 1 0 1 0 0 0 0 0 3p-6p 62 Pickpocket 1 0 2 1 0 1 0 0 3p-7p Pros Excellent pay at higher levels.

Hours Days Off Salary Dishwasher 0 0 0 0 0 0 0 0 2pp 2 Drive-through Clerk 0 0 0 0 0 0 0 0 5p-9p 2 Fast Food Shift Manager 0 0 1 0 0 0 0 0 5pp 2 Host or Hostess 1 1 2 0 0 0 0 0 10a-4p 2 Waiter or Waitress 2 3 2 0 0 0 0 0 2p-7p 2 Prep Cook 2 3 2 0 0 0 3 0 9a-3p 2 Sous Chef 3 4 4 0 0 0 4 0 2p-9p 2 Executive Chef 4 6 5 0 0 0 5 0 9a-3p 3 1, Restauranteur 6 7 7 0 0 0 8 0 2pp 3 1, Celebrity Chef BAM 7 8 10 0 0 0 10 0 3p-8p 4 2, Hours Salary Dishwasher 0 0 0 0 0 0 0 0 3p-6p 63 Drive-through Clerk 1 0 0 0 0 0 1 0 5p-9p 84 Fast Food Shiftman 4 1 1 0 0 0 1 0 5pp Law Enforcement Pros Great pay at low levels; Law Enforcement is a good starting profession for this reason.

Cons Very poor pay at high levels.



0コメント

  • 1000 / 1000